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getNetText cache
getnetText() downloads to the system \TEMP directory.
(I couldn't remember the details so I searched my mailbox
and found something I posted myself a year ago)
<RP>
Every getnetText() downloads the content of its url to the
systems TEMP directory as a file with the name "mpNETID.tmp".
These files get deleted when a clearcache is issued or when the
player quits. However, if more than one player are around, they
may survive.
This is probably documented somewhere and I just overlooked the spot.
I found this after some days of experimenting with getNetText() when
several hundred Mb of tmp-files had piled up.
(The online docu states that the result of only the last getNetText()
is saved and can be retrieved by netTextResult(), this is
true internally: the file in the TEMP directory is still there but
netTextResult() won't deliver its content after some other getnettext()
has occurred.)
</RP>
I'm not sure if this info fits into the puzzle you have to deal with
but may be it could help to explain why one info seems to re-download when offline
while the other does not. (If you change the sequence of the donloads, is it still
the same text that appears when offline?)
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