getNetTextCache

  getNetText caches downloaded files in the \Temp directory
cache getNetText TEMP




  getNetText cache
getnetText() downloads to the system \TEMP directory. 
(I couldn't remember the details so I searched my mailbox 
and found something I posted myself a year ago)
<RP>
Every getnetText() downloads the content of its url to the 
systems TEMP directory as a file with the name "mpNETID.tmp". 
These files get deleted when a clearcache is issued or when the 
player quits. However, if more than one player are around, they 
may survive. 
This is probably documented somewhere and I just overlooked the spot. 
I found this after some days of experimenting with getNetText() when 
several hundred Mb of tmp-files had piled up. 
(The online docu states that the result of only the last getNetText() 
is saved and can be retrieved by netTextResult(), this is 
true internally: the file in the TEMP directory is still there but 
netTextResult() won't deliver its content after some other getnettext() 
has occurred.)
</RP>
I'm not sure if this info fits into the puzzle you have to deal with 
but may be it could help to explain why one info seems to re-download when offline 
while the other does not. (If you change the sequence of the donloads, is it still 
the same  text that appears when offline?)


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