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postNetText, Using D7 code
At 12:10 26.02.99 -0600, WthmO wrote:
>> Andersson wrote:
>
>> I´m trying to make a game with a highscoretable that is suppose to
>> save to a server via a little simple cgi-script.
>
>This came up earlier today and most of the week.
>
>Here's something from Bernard Lang; <snipety>
In an attempt to unite the two dominant threads of the day here is a d7.syntax
variation of Bernard's example which does POST instead of GET.
-- movie script
on checknetTextResult
Global netId
if voidP(netId) then return
if netDone(netID) then
tmp = netTextResult()
member( "Result").html = tmp
end if
end
on ClickButtonPOST
Global netId
member ("Result").text = ""
URL = "http://www.inx.de/user-cgi-bin/dp_parse.pl?"
name = "John+Smith"
SSnum = "1234567890"
postText = "name=" & name & "&number=" & SSnum
netID = postNetText(URL,postText)
member ("Result").text = "waitingPost"
end
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-- frame script
on exitFrame
checknetTextResult
go the frame
end
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Now while the playhead loops on that frame, write the command ClickButtonPOST
in the message window (or make yourself a button for this), wait an instant and
member "result" (which should be a #text) displays:
Submitted via POST
1: entry{"name"} = John Smith
2: entry{"number"} = 1234567890
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