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dynamic sprite creation
You can puppet empty sprites w/o placeholders,
the trick is to set all the properties you'll need
since there is no default when director puppets an
empty sprite. Don't forget to set the forecolor of sprite,
else it looks like you have some drunken ink.
I used this with #bitmap, #field, filled #shape members
succesfully in d5,d6 and d7.
on spriteVoodoo me, aSprite, aMbr, aLoc
set the puppet of sprite aSprite to true
set the member of sprite aSprite to aMbr
set the forecolor of sprite aSprite to 0
set the ink of sprite aSprite = 36
set the loc of sprite aSprite to aLoc
end
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