>Has anyone accomplished an input field that scrolls as the user types? >AND when the user highlights with the mouse? Hi Arlen, The easiest method would be to use a scrolling field... Menu: Modify > Cast Member > Properties... then select "Scrolling" in the "Framing" pop-up menu. You may have a good reason using a field with #fixed boxType instead (if you want to use a custom scrollbar for instance). You can quite easily make the field scroll as the user types. Here's a behavior that does this: property thisSprite property mySpriteHeight property myFieldMember property myScroll on beginsprite me set thisSprite to the spriteNum of me set mySpriteHeight to the height of sprite thisSprite set myFieldMember to the member of sprite thisSprite end on prepareFrame me if the selStart = the selEnd and the selEnd then set startV to the locV of charPosToLoc (myFieldMember, the selStart + 1) if (startV > mySpriteHeight + myScroll) or (startV < myScroll + 1) then set myScroll to min (the height of myFieldMember - mySpriteHeight, ¬ max (0, startV - mySpriteHeight)) set the scrolltop of myFieldMember to myScroll end if end if end Scrolling-as-the-user drags is possible but it is not a trivial exercise. You must take full control of the way the text is hilited. Lingo handles hilites in an "idiosyncratic" manner. Here are some of the problems that you will face: * The field's sprite span has to be one fifth as long again as the loop between the marker and the "go loop" frameScript (Don't ask me why). (There is no problem if you use "go the frame"). * You must set the editable of the field to FALSE as you drag. When you mouseDown on an editable field the playBack head stops until you release the mouse again. * This means you must set the editable of the field back to TRUE when you release the mouse. Lingo hilites don't "stick" easily to an editable field (except from the Message Window). You have to wait until the playback head has reached the next frame after you release the mouse at the end of the drag... and then hilite the selection again. * Director muddles its hilites. It is quite happy to create a new hilite without clearing the previous one. This can lead to a strange situation where the selection is normal, and all the text around is hilit. * And so on... If I remember right, I spent something like eight hours wrestling with all this. As a result, I have a behavior which is "cleaner" (but slower) than the built-in scrolling fields. The code is too long to post on Direct-L. Mail me direct for more information. James Newton
D. Plänitz