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events |
there are some events where navigation is not active event go |
events which don't allow navigation
Here's a list of events you can't use to navigate: * prepareMovie * beginSprite * prepareFrame * alertHook -- actually , you can, but Director crashes I am not certain that this list is exhaustive. If you need to navigate at the very beginning of a movie, you need to use startMovie(). At the very beginning of a sprite, you need to use new() (before the behavior initializers have been set). |
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