findIlk

  tree-walk of all global lists and objects and returns the list of all items whose ilk is
ilk




  findIlk
Here's a piece of utility code that may or may not help.

It was designed to diagnose a different symptom: sometimes when
you "forget" a window, it remains obstinately on-screen.  This
occurs if you have a pointer to the window hidden in a property
in some obscure object.  The pointer will maintains the window
in existence until it is set to a different value.

The code below seeks out any given #ilk: try findIlk(#window).

Cheers,

James

--------------------------------------------------------------------

on findIlk(whichIlk, hostObject, thisPath, listOfPaths, doneList) ----
  -- * Performs a tree-walk of all global lists and objects and
  --   returns the list of all items whose ilk is <whichIlk>.
  --
  -- If <hostObject> is defined then the search is limited to that
  -- object and its sub-objects.
  --
  -- There is no need to use the parameters <thisPath>, <listOfPaths>
  -- or <doneList> in your call: these are used internally by the
  -- handler when it calls itself recursively.
  --
  -- Example: put findIlk(#window)
  -- -- ["(the globals).gMIAW", "(the windowList)[1]"]
  --------------------------------------------------------------------

  if ilk(listOfPaths) <> #list then
    listOfPaths = []
  end if
  if ilk(doneList) <> #list then
    doneList = []
  end if

  if objectP(hostObject) then
    objectName = string(hostObject)
    if objectName starts "<Xtra child " then
      -- Ignore xtras since xtraInstance.count() does not function

    else
      hostIlk = ilk(hostObject)
      doneList.append(hostObject)

      i = hostObject.count()
      repeat while i
        if hostIlk = #list then
          element = hostObject[i]
        else
          theProp = hostObject.getPropAt(i)
          element = hostObject.getAProp(theProp) --One possible syntax
        end if

        if hostIlk = #list then
          path = thisPath &"["&i&"]"
        else
          path = thisPath &"."&theProp
        end if

        case ilk(element) of
          whichIlk: listOfPaths.append(path)
          #list, #propList, #instance:
            if not doneList.getPos(element) then
              findIlk(whichIlk, element, path, listOfPaths, doneList)
            else
              nothing
            end if
        end case

        i = i - 1
      end repeat

    end if

  else
    -- Look in all the places where an item with the expected ilk
    -- might be stored
    thisPath = "(the globals)"
    findIlk(whichIlk, the globals,    thisPath, listOfPaths, doneList)
    thisPath = "(the windowList)"
    findIlk(whichIlk, the windowList, thisPath, listOfPaths, doneList)
    thisPath = "(the actorList)"
    findIlk(whichIlk, the actorList,  thisPath, listOfPaths, doneList)

    spriteNumber = the lastChannel
    repeat while spriteNumber
      instanceList = sprite(spriteNumber).scriptInstanceList
      thisPath = "(sprite "&spriteNumber&").scriptInstanceList"
      findIlk(whichIlk, instanceList, thisPath, listOfPaths, doneList)
      spriteNumber = spriteNumber - 1
    end repeat

    windowNumber = (the windowList).count()
    repeat with i = 1 to windowNumber
      theWindow = window i
      if ilk (theWindow) <> #window then
        next repeat
      end if

      windowName = QUOTE&theWindow.name"E
      tell theWindow
        thisPath = "<window "&windowName&">(the actorList)"
        findIlk(whichIlk,the actorList,thisPath,listOfPaths,doneList)

        spriteNumber = the lastChannel
        repeat while spriteNumber
          instanceList = sprite(spriteNumber).scriptInstanceList
          thisPath = " ¬
          <window "&i&">(sprite "&spriteNumber&").scriptInstanceList"
          findIlk(whichIlk,instanceList,thisPath,listOfPaths,doneList)
          spriteNumber = spriteNumber - 1
        end repeat
      end tell
      windowNumber = windowNumber - 1
    end repeat
  end if

  return listOfPaths
end findIlk

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