ldm_mouse

  Director is not (currently) designed to inform linked #movie members when one of the linked sprites is under the mouse
ldm mouse




  LDM and mouse events
> I have imported a menu with buttons (small dcr movie,)
> into big movie, i thought that mouseOvers will work

Hi Festyn,

Director is not (currently) designed to inform linked #movie members
when one of the linked sprites is under the mouse.

One workaround is to use a Movie Script in the linked movie to check the
mouse position relative to the top left of the #movie sprite every
exitFrame, and to distribute that information to the internal behaviors
that should react to rollover.

You can see an example of this in the movie DropList.dir at...

>>   http://perso.planetb.fr/newton/realmenu/

Look at the exitFrame() handler in the "Persistent Frame Script"
behavior, and the newLoc() handler in the "Dropdown Field",  "List
Button" and "Editable Field" behaviors.  These deal with the appearance
of the cursor, not with rollover member changes, but the principle is
the same.

Please note that this movie is not designed to run as it stands: it
requires input from the "Linked Movie Behavior" which you will find in
HostMovie.dir.

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